function canvasCleaner(){
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d', { alpha: false });
var img = document.getElementById("img");
//Canvas Clear
//ctx.clearRect(0, 0, 3000, 3000); //not working :(
ctx.canvas.width = ctx.canvas.width; //**canvas clear :)
ctx.beginPath(); //canvas line clear
}